For the past few months, I’ve spent a bit of time working towards a definition of learning design that works for me. Definitions are really hard to do. They sound easy, but once you start to unpack things it gets quite difficult, very quickly. I don’t know if I’ve got my definition sorted yet, but […]
Tag: design
Designing under constraints
Design is the process of making goal-oriented choices under constraint. – David Wiley In his post David describes the challenge of designing for “open” when the (perceived) constraints of copyright loom over head. It reminded me that what shapes good design is not the goal but the set of constraints it must be done under. […]
TL:DR – I posit that the single most important point of measure is missing from most of what we do with technology, education and work, and yet it has the biggest impact overall, effect on impact, usage, uptake and success. Quality. How do we get quality? Design. I read some really thought-provoking articles in the […]
At the moment I am situated in the midst of a number of debates and discussion around technology and education. There are those around mobile and the desire to embrace this new suite of technologies. Those around innovative ideas and practices of technology and incorporating them into the mainstream. Technical discussions over formats, development processes, […]
Good Design and the Good Society
To many people good design is often regarded as an aesthetic veneer that can be peeled on and off, but good design should underscore all decisions about our environment, because it refers to how things work – not just how they look. Good design is about functionality, performance and quality as much as it is […]
Over the last couple of months I have become increasingly obsessed with the field of User Experience. The main reason is that I see a growing disconnect between technology and people. There is a lot of discussion about either/or but very little about how the two interplay, interact and intersect. One of my earliest uni […]